技能等級總和在4以內時仍是優先堆高體術,5以上時因為碰到50%的上限可以開始帶耐回。
詳細資料如下:
注:假設初始狀態一次滑步/射擊後耐力回滿的時間是100%
技能總數 | 體術 | 耐回 | 加成前 | 加成後 | 單位技能收益 |
0 | 0 | 0 | 100.0000% | 100.0000% | 0.0000% |
1 | 1 | 0 | 100.0000% | 90.0000% | 10.0000% |
1 | 0 | 1 | 100.0000% | 90.9091% | 9.0909% |
2 | 2 | 0 | 100.0000% | 80.0000% | 10.0000% |
2 | 1 | 1 | 100.0000% | 81.8182% | 9.0909% |
2 | 0 | 2 | 100.0000% | 83.3333% | 8.3333% |
3 | 3 | 0 | 100.0000% | 70.0000% | 10.0000% |
3 | 0 | 3 | 100.0000% | 71.4286% | 9.5238% |
3 | 2 | 1 | 100.0000% | 72.7273% | 9.0909% |
3 | 1 | 2 | 100.0000% | 75.0000% | 8.3333% |
4 | 4 | 0 | 100.0000% | 60.0000% | 10.0000% |
4 | 3 | 1 | 100.0000% | 63.6364% | 9.0909% |
4 | 1 | 3 | 100.0000% | 64.2857% | 8.9286% |
4 | 2 | 2 | 100.0000% | 66.6667% | 8.3333% |
5 | 5 | 0 | 100.0000% | 50.0000% | 10.0000% |
5 | 4 | 1 | 100.0000% | 54.5455% | 9.0909% |
5 | 2 | 3 | 100.0000% | 57.1429% | 8.5714% |
5 | 3 | 2 | 100.0000% | 58.3333% | 8.3333% |
6 | 5 | 1 | 100.0000% | 45.4545% | 9.0909% |
6 | 3 | 3 | 100.0000% | 50.0000% | 8.3333% |
6 | 4 | 2 | 100.0000% | 50.0000% | 8.3333% |
7 | 5 | 2 | 100.0000% | 41.6667% | 8.3333% |
7 | 4 | 3 | 100.0000% | 42.8571% | 8.1633% |
8 | 5 | 3 | 100.0000% | 35.7143% | 8.0357% |
可見體術收益明顯高於耐回,技能等級總和一定的前提下都是儘量堆高體術等級來最大化收益。
技能總數 | 體術 | 耐回 | 加成前 | 加成後 | 單位技能收益 |
0 | 0 | 0 | 100.0000% | 80.0000% | 0.0000% |
1 | 1 | 0 | 100.0000% | 72.0000% | 28.0000% |
1 | 0 | 1 | 100.0000% | 72.7273% | 27.2727% |
2 | 2 | 0 | 100.0000% | 64.0000% | 18.0000% |
2 | 1 | 1 | 100.0000% | 65.4545% | 17.2727% |
2 | 0 | 2 | 100.0000% | 66.6667% | 16.6667% |
3 | 3 | 0 | 100.0000% | 56.0000% | 14.6667% |
3 | 0 | 3 | 100.0000% | 57.1429% | 14.2857% |
3 | 2 | 1 | 100.0000% | 58.1818% | 13.9394% |
3 | 1 | 2 | 100.0000% | 60.0000% | 13.3333% |
4 | 4 | 0 | 100.0000% | 50.0000% | 12.5000% |
4 | 3 | 1 | 100.0000% | 50.9091% | 12.2727% |
4 | 1 | 3 | 100.0000% | 51.4286% | 12.1429% |
4 | 2 | 2 | 100.0000% | 53.3333% | 11.6667% |
5 | 4 | 1 | 100.0000% | 45.4545% | 10.9091% |
5 | 2 | 3 | 100.0000% | 45.7143% | 10.8571% |
5 | 3 | 2 | 100.0000% | 46.6667% | 10.6667% |
5 | 5 | 0 | 100.0000% | 50.0000% | 10.0000% |
6 | 3 | 3 | 100.0000% | 40.0000% | 10.0000% |
6 | 4 | 2 | 100.0000% | 41.6667% | 9.7222% |
6 | 5 | 1 | 100.0000% | 45.4545% | 9.0909% |
7 | 4 | 3 | 100.0000% | 35.7143% | 9.1837% |
7 | 5 | 2 | 100.0000% | 41.6667% | 8.3333% |
8 | 5 | 3 | 100.0000% | 35.7143% | 8.0357% |
可見技能等級總和在4以內時仍是優先堆高體術,5以上時因為碰到50%的上限可以開始帶耐回。
計算的初衷時感覺會有不少人跟我一樣被3級耐回的1.4倍率騙到,實際100/1.4 = 71.4286還不如3級體術
當然配裝時還是要結合護石/防具的情況。
來源:NGA 作者:副食店的提督K